![]() ![]() ![]() ![]() It is important how we name our drawable, because we have to name texture properly too.Įach texture can have suffix _uni or _whi (or few different, most used is _whi) *Each drawable can have suffix _u or _r, which stands for: YMT - Extension of file which corresponds to how many components, drawables and textures the game will use. Prop texture name: p_xxxx_diff_#_(a-z), for example: “p_head_diff_010_h”.Component texture name: xxxx_diff_#_(a-z)_uni*, for example: “jbib_diff_005_g_uni”.Components and props have different structure how texture is named: Texture - Each drawable can have up to 26 textures (a-z). ydd is a different drawable, for example we are using one component with three drawables (jbib_000_u*, jbib_001_u* and jbib_002_u*), each drawable has a different number, starting at 0. Prop - There are 13 different prop slots, but only 5 are used in GTA (p_head, p_eyes, p_ears, p_lwrist, p_rwrist)ĭrawable - Each. ![]() (head, berd, hair, uppr, lowr, hand, feet, teef, accs, task, decl, jbib) In this tutorial it will be explained how to do addon clothes at the end of current clothes.īefore I start explaining how to do anything, let me explain how i’m gonna call everything in this tutorial:Ĭomponent - There are 12 different components, each corresponds to a different number and a “slot” on our ped model. Hello, please read the whole topic, don’t skip steps, and read carefully. ![]()
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